The basis of the our simulation algorithm
is considering the slits as punctual sources emitting spherical waves.
One takes the expression of the electric field of each slit, performs the
superposition at a given point of the screen, where the interference
pattern is collected, and finally one computes a magnitude that is
proportional to the intensity of the light, making the mean of the square
of the total field at this point. In the graphical output we always
plot the normalized intensity (using the maximum value of the intensity,
which it's the value that we find in the central point of the screen).
We have to remark that in all simulations we perform
an "ab initio" calculation, starting only from the electric
fields and letting that the numeric program does the corresponding superposition.
It never uses the final formulae that you can find in the literature for
some cases.
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